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AutoCAD & 3D Max:

Welcome to our comprehensive AutoCAD and 3ds Max course, where we dive into the exciting world of computer-aided design (CAD) and 3D modelling to equip participants with the skills and knowledge necessary to create stunning architectural and visual designs.

AutoCAD

autocad

In order to create accurate and thorough 2D drawings and technical documentation, architects, engineers, and designers need AutoCAD, a powerful CAD program, which participants will learn to master in this course. Participants will gain knowledge of using the AutoCAD interface, creating and editing geometric forms, applying dimensions and annotations, and producing precise drawings for mechanical, electrical, and architectural designs through practical exercises and projects.

3D Max

3d-max

Participants will then investigate 3ds Max, a top modeling, animation, and rendering program. 3ds Max is a flexible platform that can be used to visualize architecture, develop products, and animate characters, among other creative ideas, in breathtaking detail. Participants will learn how to design 3D models, add textures and materials, set up lighting and cameras, produce realistic visuals and animations that capture and engage audiences through step-by-step lessons and hands-on exercises.

Participants will learn advanced 3ds Max capabilities including particle systems, dynamics, and character rigging in addition to fundamental modeling skills. These features will allow them to create dynamic and interactive 3D scenes with unmatched realism and visual impact.

Throughout the course, students will get the chance to work on actual projects and investigate how AutoCAD and 3ds Max may be integrated, taking advantage of each program’s advantages to improve design workflows and produce exceptional outcomes. Expert instructors with a passion for assisting learners in realizing their creative potential and succeeding in the field of digital design and visualization will provide them with direction and constructive criticism.

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Course Outline

AUTOCAD

Module 1: Introduction to AutoCAD

  • Understanding the Interface and Workspace
  • Exploring Tools and Commands in AutoCAD
  • Setting Up Drawing Units and Measurement Standards

Module 2: Basic Drawing and Editing Commands

  • Creating Basic Geometric Shapes (Lines, Circles, Rectangles, etc.)
  • Editing and Modifying Objects (Move, Copy, Rotate, Scale, etc.)
  • Using Object Snaps and Tracking for Precise Drawing

Module 3: Drawing Aids and Precision Tools

  • Working with Grids, Snap, and Ortho Modes
  • Using Polar Tracking and Object Snap Overrides
  • Exploring Dynamic Input for Real-Time Feedback

Module 4: Layers, Properties, and Annotations

  • Understanding Layers and Layer Properties
  • Assigning Colors, Linetypes, and Line Weights to Objects
  • Adding Text, Dimensions, and Annotations to Drawings

Module 5: Advanced Drawing and Editing Commands

  • Creating Complex Shapes and Patterns
  • Exploring Trim, Extend, Fillet, and Chamfer Commands
  • Using Grips for Quick Editing and Modification

Module 6: Blocks and Attributes

  • Creating and Inserting Blocks in Drawings
  • Defining and Managing Block Attributes
  • Using External References (Xrefs) for Drawing Management

Module 7: Layouts and Viewports

  • Creating and Managing Layouts for Printing and Presentation
  • Setting Up Viewports for Multiple Views in Layouts
  • Controlling Layer Visibility and Plot Styles in Viewports

Module 8: Dimensioning and Annotation

  • Adding Linear, Angular, and Radial Dimensions
  • Editing and Formatting Dimension Styles
  • Using Multileaders for Annotations and Callouts

Module 9: Plotting and Printing

  • Setting Up Page Layouts and Plotting Settings
  • Configuring Plot Styles and Paper Sizes
  • Printing and Exporting Drawings to Different Formats

Module 10: Customization and Automation

  • Customizing AutoCAD Interface and Tool Palettes
  • Creating and Using Custom Commands and Macros
  • Exploring AutoLISP and Scripting for Automation

Course Outline

3D - Max

Module 1: Introduction to 3ds Max

  • Understanding the Interface and Workspace
  • Exploring Tools and Panels in 3ds Max
  • Setting Up Units and Grids for Modeling

Module 2: Basic Modeling Techniques

  • Creating Basic Geometric Shapes (Box, Sphere, Cylinder, etc.)
  • Using Editable Poly and Editable Mesh Objects
  • Applying Modifiers for Mesh Editing and Modeling

Module 3: Advanced Modeling Techniques

  • Sculpting and Detailing Models with Poly Modeling Tools
  • Creating Organic Shapes and Characters
  • Working with Subdivision Surfaces for Smooth Modeling

Module 4: Materials and Textures

  • Applying Materials and Textures to 3D Models
  • Exploring Material Editor and Shader Types
  • Creating Realistic Surface Textures and Maps

Module 5: Lighting and Rendering

  • Setting Up Lights and Lighting Systems
  • Exploring Different Types of Light Sources (Omni, Spot, Directional, etc.)
  • Configuring Rendering Settings and Output Options

Module 6: Cameras and Animation

  • Setting Up Cameras for Different Views and Perspectives
  • Creating Camera Animations and Camera Paths
  • Exploring Keyframe Animation and Motion Paths

Module 7: Particle Systems and Dynamics

  • Creating Particle Systems for Effects (Fire, Smoke, Rain, etc.)
  • Applying Physics Simulations and Dynamics to Objects
  • Using Forces and Deflectors for Realistic Motion

Module 8: Character Rigging and Animation

  • Rigging Characters and Creatures for Animation
  • Applying Skin Modifier and Bone Systems
  • Creating Character Animation and Poses

Module 9: Scene Management and Workflow

  • Organizing Scenes with Layers and Groups
  • Using Scene States for Different Configurations
  • Exploring Scene Management Tools and Utilities

Module 10: Rendering and Post-Processing

  • Configuring Render Elements and Passes
  • Applying Post-Processing Effects (Depth of Field, Motion Blur, etc.)
  • Exploring Third-Party Renderers and Plugins for Enhanced Output
 
 
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